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Poker
Rules and Strategies |
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| Draw
Poker |
| Draw Poker is the basic form
of Poker and the place to start when introducing new players to the game. It's fairly
uncommon these days in the casinos, but it is the form from which all other Poker games
are derived. The essence of Draw Poker is that the
player builds a hand from 5 cards. After the initial round of betting the player may
discard some or all of their cards and receive replacements. The players cards should
never be revealed until the final Showdown, and are only then if absolutely necessary
(more on that later). During the game, all cards are dealt and discarded face down.
There are two main things to learn when it comes to Draw
Poker. The first is Poker's 5-card hands and their ranking. The second is the course of
play including when and how to bet.
Poker Hands
A poker hand is made from the best arrangement of five
cards and are ranked as follows, highest first:
- Royal Flush: A-K-Q-J-10, all same suit
- Straight Flush: any five consecutive cards, all same suit
- Four-of-a-Kind: four cards, same value (eg. four 7's)
- Full House: Three-of-a-Kind and a Pair
- Flush: any five cards of the same suit
- Straight: any five consecutive cards
- Three-of-a-Kind: three cards, same value
- Two Pair
- Pair
- No Pair: five dissimilar cards, mixed suit
There are no wild cards in Draw Poker. All suits are ranked
equally.
The Course of Play
A round of Poker begins with determining the Dealer. The
Deal usually rotates around the table from the right: if you've just dealt then the person
on your left deals next.
The Ante
Once assigned, the Dealer receives the deck and shuffles.
Each player pays the "ante" which is a small, flat fee you pay to purchase the
right to play that round. If you don't ante it means you are "sitting out".
These monies and all others in the game go into the center of the table in a pile called
"the pot". Once the antes are in, the Dealer deals one card at a time, face
down, to each player around the table, beginning on the Dealer's left. Then the second
card is dealt to each player, and so on until each player has 5 cards, all face down.
Pass, Bet or Fold
Players pick up their cards and assess their hand. The
player to the Dealer's left opens the betting round by either placing a Bet, indicating a
Pass by placing no bet, or Folding by discarding their hand.
Call and Raise
The next player to the left now has the opportunity to Bet.
Or they can Fold. If the previous players Passed then they can Pass too or place a Bet of
their own. If other players have Bet and they wish to stay in the round they must Call by
matching any outstanding bets. They can then Raise by placing a bet of their own.
The betting then moves to the next player on the left, then
the next, and so on back to and including the Dealer.
Once the Dealer has placed their bet, the other players
must Call any outstanding bets or Fold. Generally speaking, no Raises are permitted once
the betting has passed around to the Dealer.
Discarding
Players may now Discard any or all of their cards based on
their hopes of building a better hand. Cards are discarded face down and collected by the
Dealer.
Replacements
The Dealer now deals each player, starting on the left,
their replacement cards, face down.
As before the Player on the Dealer's left begins the
betting and the betting proceeds around the table.
Again, the Dealer gets the final Raise. Then everyone else
must Call or Fold. Finally, the remaining players are ready for the Showdown.
If at any time there is only one player left in the game
they take the pot. This player is encouraged to keep their cards hidden and muck them to
the Dealer.
Showdown
After the final betting round, and all the necessary Calls,
the players still in the game have reached the Showdown. The player's hands are revealed.
The best hand wins and the winner takes the pot.
If there are tied winning hands then the rank of the
individual cards determines the winner. For instance Full House of Aces over Jacks beats a
Full House of Kings over Jacks. If it's still a tie and there are no kickers (spare cards
not used to build the final hand) then the pot is split.
If the rank of the individual cards doesn't determine the
winner, then the kicker(s) of higher rank determines the winner. If it's still a tie, the
pot is split.
If there are no "name" hands (all players have No
Pair), then the highest ranking single card is declared the winning hand. If it comes to a
dead tie (no clear winner, all cards same rank) then the pot is split.
Suit is never used to determine a winner in Poker. |
| Omaha
Hi |
| Omaha Hi is a version of
Texas Hold'Em where players are dealt four hole cards instead of two. But there's a catch:
two and only two of the hole cards can be used in making the final hand. Omaha Hi is also
known as Omaha Hold'Em or simply Omaha. The four
hole cards make Omaha a nine-card game and having more cards to choose from means players
will typically finish with stronger hands. Poker players being the people that they often
are, the possibility of higher hands typically means that players stay in longer and the
pots will grow accordingly.
In practice, Hold'Em players will find that the focus in
Omaha Hi tends more towards playing the cards than playing the other players.
Basic Rules
For the basics of Omaha, see Texas Hold'Em rules below. The
only variations are:
- the player is dealt four hole cards.
- the player makes their final hand from two of the four hole
cards and three of the five community cards.
Strategy
Since the name of the game in Omaha is to assemble the
killer hand, it essentially becomes a drawing game. You take the possibilities you're
dealt with the hole cards, determine what you can make out of it, watch the community
cards as they fall with a careful eye on what they're doing to your chances and bail if it
becomes clear that things are going sour. You can burn off a lot of chips hanging around
to see if things improve.
The strategy guidelines for Omaha run into the dozens
because of the number of cards in play and the two-from-four rule. To make a long story
short, it's generally advised that you stay in if your hole cards integrate well --that
is, they form the beginnings of several good hands-- and muck them if they don't.
Rookie Omaha players are often suckered in by a solid pack
of hole cards or a strong string of community cards. Remember, Four to a Flush in the hole
is useless because you only get to keep two of them. Ditto with the community cards. There
is no point to betting on cards you can't keep so remember: two hole cards, three
community cards, no exceptions, period.
Watch out for busted hands in the initial deal: two cards
might start a Straight and the others a Flush, but there's no crossover in that you can't
recombine the cards to form yet another hand, like a Straight Flush for instance. To avoid
chasing rainbows, muck pairs of orphans unless they're top-nut beginnings.
Beware of "second nut" hands, those where even if
you got what you needed it still wouldn't be a boss hand. Many an Omaha player has gone
home with empty pockets and the haunting feeling that they should've learned something
from the experience. Second nut is second place --if you're lucky-- and you should play
accordingly.
Finally, don't stay in hoping things will get better. If
the flop goes against you, muck out because if those three cards haven't helped you the
chances are that nothing else will. The smart money says keep your chips for the next
hand. |
| Texas
Hold'Em |
| Texas Hold'Em is the darling
of pro Poker players, spectators, and the media. It's an aggressive, flashy, intense and
unpredictable game that gets the dollars on the table and changing hands like no other
contemporary form of Poker. All that and it looks deceptively simple to play. The old
hard-nut players may prefer 7-Card Stud, but everyone else is in love with Hold'Em. It's
no coincidence that Hold'Em is the game that players at the World Series of Poker play to
determine who takes home $1,000,000 and the champion's custom 14-karat gold bracelet. Hold'Em is clearly a descendant of 7-Stud in that players form a
five-card hand from seven available cards, but that's where the similarity ends. In fact,
only two cards are actually held by the player as pocket cards. The other five are open,
dealt to the middle of the table and shared by all players. Of course this means there are
less cards in play, which is why Hold'Em typically seats nine or more players at the
table.
The dealer in Hold'Em is marked by a disk called the button.
For each hand the button rotates to the left. Players are identified by their seat
position. The dealer is seat one, the player to the dealer's left is seat two
and so on, clockwise around the table to the player on the dealer's right which is
typically seat nine.
In practice, casino Hold'Em has a fixed (house) dealer and
the button rotates around the table simply to mark the rotation of theoretical dealer.
Betting position significantly affects a player's opportunities so the button's position
in not simply symbolic.
Hold'Em comes in many low-limit/high-limit forms. Beginner
games are typically $1-$2 or $2-$5, but the high end can be as much as $300-$600,
$500-$1000 or more. Regardless of the limits, Hold'Em is designed to be a money game.
Instead of a small ante in 7-Stud, Hold'Em uses two forced bets, the blinds, to
get Bets on the table right from the beginning of the game.
The Open
The first player to the dealer's left -- seat two -- is the
small blind and must kick in half the lower limit ($5 in a $10-$20 game). Seat
three is the big blind and must kick in the full value of the lower limit ($10 in
a $10-$20) game.
The deal rotates clockwise around the table beginning with
the player to the big blind's left. Each player is dealt their first pocket card in turn,
then their second.
Since the blinds opened with their forced bets, seat four,
the player to the big blind's right, bets first. They Call by matching the big blind ($10,
the lower limit) and may also Raise by kicking in the big limit, $20 in our $10-$20
example game. In this round Checking is not permitted so a Check is the same as Folding.
The blinds in Hold'Em are live in that they can
Call, Raise or Fold when the betting has returned to them.
The Flop
Once the first betting round has completed, the dealer lays
out the first three community cards in the center of the table. This is called the
flop.
This betting round begins with the blinds, or the first
remaining seat on the dealer's left. Checking is permitted now and for the rest of the
hand. Bets are placed at the lower limit ($10 in our example).
The Turn
A fourth community card it dealt onto the table.
Betting begins with the blinds, as before. Now, and for the
rest of this game, Bets and Raises are at the high limit ($20). As such, the turn
is the first expensive street.
The River
The fifth and final community card is dealt.
This is also an expensive street: Bets and Raises are all
at the high limit ($20).
The Showdown
As in 7-Stud, the best 5 card hand wins. Players may form
their final hands from any combination of the table cards and their own pocket cards, even
ignoring the pocket cards and using only the table cards if they wish.
One point on which Hold'Em departs from other poker games
is the option for any player to see another player's pocket cards once they've been
mucked. Provided the requesting player has Called or Raised the last Bet made, they simply
ask the dealer and the mucked cards will be retrieved and shown.
To the newcomer this move may seem incredibly invasive,
especially if they come from a Draw poker background where such a move would be heresy.
However, in the Hold'Em context, it's one of the few ways to gain insight into an
opponent's play style. And how and when the pocket cards are played is a critical part of
the game. |
| 5-Card
Stud |
| 5-Card Stud is one of those
games that puzzles people. Whenever you mention it people say something like "you
mean 7-Card Stud?" or "how's that different than Draw Poker?" But 5-Card
Stud is a game unto itself although you'll seldom see it played these days. There are a
few good reasons for that, but let's cover the basics first. Betting Limits, Buy-In, Bankroll, The Ante, and the Deal are all pretty much the
same as 7-Stud (listed below). Keep in mind that because 5 Stud is seldom played in the
casinos these rules often vary. The truth is that 5 Stud is mostly played as a social game
these days, so the rules flex according to the player's tastes.
The Open
A round opens with the dealer giving each player two cards.
Traditionally the first is a pocket (hidden) card and the second is open (face up). There
are variations on this and we'll see why shortly.
Now it's time for the first bets. Low card opening is
standard but it's not uncommon for high card to open. The game progresses the same either
way. The betting round circles the table and it's on to Third Street.
Third Street
The third card is dealt to each player as an open card.
Betting typically follows 7-Card Stud's Third Street play (Low Limit bets).
Fourth Street
Another open card, typically played per 7 Stud's Fifth and
Sixth Street (High Limit bets).
Fifth Street
The final card, usually also an open card. Betting as per 7
Stud's Seventh Street (High Limit bets). |
| 7-Card
Stud |
| When it comes to Poker
games, Draw Poker is old school, 5-Card Stud is too rare to speak of, but 7-Card Stud is
alive and well. Texas Hold'Em gets all the press and makes a better spectator game, but 7
Stud is the game of choice for the hard-nut players. Stud
demands strategy and skill and it takes a lot of play to develop the winner's edge. Top
caliber players are few and far between but they have one thing in common with the
rookies: every player of the game is still learning, even the masters.
Let's begin with the basic rules.
Betting Limits
Stud games are defined by their betting limits. The low
stakes online games are usually $2-$4 while the higher games are typically $8-$16 or
$10-$20. I've seen land casino Stud at $100-$200 or higher, but these stakes are very rare
on the web.
The game's betting limits tell the Stud player pretty much
everything they need to know about the nature of the game, the expectations of the
players, and the size of the bankroll you should have before you sit in.
Buy-In and Bankroll
Your minimum Stud Buy-In is typically 10-times the low
limit, or $20 for a $2-$4 game. But playing with the minimum is not recommended.
Choosing your Game
Anything below the $10-$20 level is generally considered a
beginner's game. The skill and strategy levels required in the higher games are
substantial and such games generally do not provide a friendly environment for the Stud
player still learning their way around.
The Ante
Ante in Stud is mandatory and changes depending on the
betting limits. The low games usually require a 10% Ante, so a $5-$10 game will have a
$0.50 Ante. The high games get up to 25% on the Ante: that's $25 on a $100-$200 game. The
percentages may vary somewhat but 10% is the typical minimum.
Dealing
We'll use a $10-$20 game as our working example, so the
Ante is $1, 10% of the low limit.
The dealer deals clockwise starting on their immediate
left. They deal one card at a time around the table until each player has two pocket cards
(face down) and a single up (the "door" card).
At this point the dealer indicates which player will open
the betting, determined by the lowest door card. If there's a tie for low door, suit
resolves it: spades over hearts, followed by diamonds, and finally clubs is the lowest.
Betting
Once the initial cards have been dealt, the game begins. At
this point we've got three cards on the table per player and that's called "Third
Street".
Third Street
The player holding the lowest door card must "bring it
in" by opening with a bet equal to twice the ante ($2 in our example game). If the
low door player doesn't make this bet, they're forced to Fold and the opener passes to the
player on their left.
The next player clockwise from the opener can Call by
matching the opener, Raise by betting the low betting limit ($10) or Fold. Throughout
third street all Bets and Raises are fixed at the low betting limit ($10).
Fourth Street
The dealer gives each player another open (up) card. Unlike
third street, the opener in the fourth and remaining streets is the high hand as
determined by the open cards. They may Check (Pass) or Bet. It they Bet it's at the low
limit ($10) and that fixes all raises in this round to the same.
If the high hand is an open pair, the opener can Bet at the
upper limit ($20) and this fixes all Raises in the round to the same.
Fifth and Sixth Street
Again, the card is dealt up and high hand opens. All Bets
and Raises are at the upper limit ($20).
Seventh Street
The last card, called the "river", is another
pocket card (face down). All bets and raises are at the high limit ($20).
Showdown
After the Bets and Raises have been resolved, the remaining
players enter the Showdown. The opener reveals his pocket cards. If a player wishes to
compete with this hand they too reveal their pocket cards, or they can yield and muck out
(Fold).
At the casino it's the dealer's responsibility to call the
winner, as determined by the best 5-card hand under normal Poker rules. In online games,
the software will designate the winner and the pot will be passed to them.
It is any player's right to request to see any final hand
that has been mucked, though this is primarily intended for casino play. |
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